FLIXEL-PIXI / OPTIONAL PHYSICS

Rigid bodies, without locking in a solver.

Planck powers this scene through the portable engine contract. Click a body to run a point query and give it a small impulse.

Starting simulation…

Dynamic bodies Kinematic obstacle Sensor zone Static geometry
Active contacts 0 solid contact pairs
Sensor entries 0 begin events observed
Latest contact waiting for first contact stable begin / stay / end stream
Point query click a body to query + nudge it portable hit → body id