Hello World Example
A minimal game boot demonstration showing how to create a basic state, add a sprite with procedural graphics, and mount the game onto a DOM container.
🎮
Hello World Demo
Click to focus. Use Arrow keys or WASD to move the sprite.
Source Code
ts
import { createBrowserGame, FlxSprite, FlxState } from 'flixel-pixi';
class PlayState extends FlxState {
private player!: FlxSprite;
override create(): void {
super.create();
this.player = new FlxSprite(304, 224);
this.player.makeGraphic(32, 32, 0x10b981);
this.add(this.player);
}
override update(elapsed: number): void {
super.update(elapsed);
const speed = 200;
this.player.velocity.set(0, 0);
const kb = this.context.input.keyboard;
if (kb.pressed('LEFT', 'A')) this.player.velocity.x = -speed;
if (kb.pressed('RIGHT', 'D')) this.player.velocity.x = speed;
if (kb.pressed('UP', 'W')) this.player.velocity.y = -speed;
if (kb.pressed('DOWN', 'S')) this.player.velocity.y = speed;
}
}
const host = document.getElementById('game');
if (host) {
const app = await createBrowserGame({
host,
initialState: PlayState,
width: 640,
height: 480,
});
window.addEventListener('pagehide', () => app.destroy(), { once: true });
}