Rigid-body Physics Playground
This public-import-only example connects FlxPhysicsWorld to the optional Planck adapter. It includes static geometry, dynamic boxes and circles, a moving kinematic obstacle, a sensor, normalized contact telemetry, and a point query.
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Rigid-body physics playground
Click or tap a body to query it. Dynamic hits receive a small upward impulse.
What it proves
- The game imports runtime APIs only from
flixel-pixiand@flixel-pixi/physics-planck. - Planck stays in the example chunk rather than the root engine package.
- State ownership steps and destroys the world at predictable lifecycle points.
- Static, kinematic, dynamic, and sensor bodies share normalized contacts.
- Point queries return portable bodies instead of Planck objects.
Read the rigid-body physics guide or view the source on GitHub.