ClassAnimation & Atlases@public
FlxAnim
Named frame sequence used by FlxSprite.
ts
export declare class FlxAnimConstructors
ts
constructor(name: string, frames: readonly number[], frameRate?: number, looped?: boolean, defaultSpeed?: number, flipX?: boolean, flipY?: boolean)Constructs a new instance of the FlxAnim class
| Parameter | Type | Description |
|---|---|---|
name | string | - |
frames | readonly number[] | - |
frameRate | number | - |
looped | boolean | - |
defaultSpeed | number | - |
flipX | boolean | - |
flipY | boolean | - |
Properties
| Property | Modifiers | Type | Description |
|---|---|---|---|
curFrame | - | number | - |
defaultLooped | readonly | boolean | Default loop flag recorded at addAnimation time. Used by play(name) (no options) to restore the legacy 4-arg behaviour. |
defaultSpeed | readonly | number | Default playback speed multiplier recorded at addAnimation time. 1 = one animation frame per game update; stored for option-less play. |
delay | readonly | number | - |
finished | - | boolean | - |
flipX | - | boolean | - |
flipY | - | boolean | - |
frameDuration | - | number | - |
frameRate | - | number | - |
frames | - | number[] | - |
looped | - | boolean | - |
loopPoint | - | number | - |
name | - | string | - |
numFrames | readonly | number | - |
paused | - | boolean | - |
reversed | - | boolean | - |
timeScale | - | number | - |
Methods
destroy()
ts
destroy(): voidReturns: void