InterfaceRendering & Filters@public
FlxShaderUniformDefinition
Initial type and value for one shader uniform.
ts
export interface FlxShaderUniformDefinition<T extends FlxShaderUniformType = FlxShaderUniformType>Properties
| Property | Modifiers | Type | Description |
|---|---|---|---|
type | readonly | T | Scalar, vector, or matrix storage type shared by GLSL and WGSL. |
value | readonly | FlxShaderUniformValue<T> | Initial value; vector and matrix lengths are checked at compile time. |