ClassInput & Controls@public
FlxInputManager
Owns DOM listeners and publishes their events only on simulation steps.
ts
export declare class FlxInputManager implements FlxInputServiceConstructors
ts
constructor(context: FlxContext, options?: FlxInputManagerOptions)Constructs a new instance of the FlxInputManager class
| Parameter | Type | Description |
|---|---|---|
context | FlxContext | - |
options | FlxInputManagerOptions | - |
Properties
| Property | Modifiers | Type | Description |
|---|---|---|---|
gamepads | readonly | FlxGamepadManager | - |
keys | readonly | Keyboard | - |
mouse | readonly | Mouse | - |
touches | readonly | FlxTouchManager | - |
Methods
destroy()
ts
destroy(): voidReturns: void
resetInput()
ts
resetInput(): voidReturns: void
updateInput()
ts
updateInput(): voidReturns: void
updateVirtualInput()
ts
updateVirtualInput(): voidAdvance registered virtual controls after live or replayed input is ready.
Returns: void