ClassGame Objects & Sprites@public
FlxSpriteRenderHandle
Pixi container/sprite pair synchronized from one FlxSprite.
ts
export declare class FlxSpriteRenderHandle implements FlxRenderHandleConstructors
ts
constructor(owner: FlxSprite, onDestroy?: () => void)Constructs a new instance of the FlxSpriteRenderHandle class
| Parameter | Type | Description |
|---|---|---|
owner | FlxSprite | - |
onDestroy | () => void | - |
Properties
| Property | Modifiers | Type | Description |
|---|---|---|---|
destroyed | readonly | boolean | - |
sprite | readonly | Sprite | - |
view | readonly | Container | - |
Methods
destroy()
ts
destroy(): voidReturns: void
sync()
ts
sync(camera?: FlxCamera, interpolationAlpha?: number): voidParameters:
| Parameter | Type | Description |
|---|---|---|
camera | FlxCamera | - |
interpolationAlpha | number | - |
Returns: void