ClassGame Objects & Sprites@public
FlxTileblock
Generated, immovable block filled from random sprite-sheet frames.
ts
export declare class FlxTileblock extends FlxSpriteConstructors
ts
constructor(x: number, y: number, width: number, height: number)Constructs a new instance of the FlxTileblock class
| Parameter | Type | Description |
|---|---|---|
x | number | - |
y | number | - |
width | number | - |
height | number | - |
Methods
loadTiles()
ts
loadTiles(source: FlxGraphic | Texture | null, tileWidth?: number, tileHeight?: number, empties?: number): thisParameters:
| Parameter | Type | Description |
|---|---|---|
source | FlxGraphic | Texture | null | - |
tileWidth | number | - |
tileHeight | number | - |
empties | number | - |
Returns: this