FunctionRendering & Filters@public
syncWorldToRenderer
Synchronize renderer entries with the active state's renderables. Adds missing objects; removes entries for objects no longer in the tree. Does not clear and rebuild all handles. Clears link when a context is attached.
ts
export declare function syncWorldToRenderer(game: FlxGame, renderer: FlxCameraRenderer): voidParameters
| Parameter | Type | Description |
|---|---|---|
game | FlxGame | - |
renderer | FlxCameraRenderer | - |
Returns
void